Some less powerful Super Arts has short gauges and could allow you to store up to 3 Levels. Generally, a powerful Super Art only has one long gauge that can only store 1 Super Art Level. Wise decision of which Super Art you will use will be quite essential for survival. Once you have selected your warrior, you have to choose one of his three Super Arts that you will solely use for the rest of the game. You can boost certain special moves at the cost of Super Art energy for more hits and damage! NOTE : This Special Battle Technique costs a medium amount of Super Art energy. This allows your character to roll forward and avoid being floored by your opponent's move. Use this manuever to quickly recover when struck with a knockdown blow. Effective for catching crouching opponents off-guard while they attack! The same command is used for a Defensive Fall, to reduce damage from being thrown where your character safely falls on the ground, earning you a TECH-HIT.Įach character can execute a swift hopping attack followed by a downward punch or kick.
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Each character throws their enemy in a different manner based on their fighting style.
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Use this technique near an opponent to throw him, be it from the ground or even while airborne. Timing is crucial and mastery of this skill will definitely improve your game! In air, push (fall back) or (fall forward) against air attacksĪ new feature to the game, parrying allows you to deflect an opponent's attacks without taking any form of damage and earns you a TECH-HIT. Push against standing and jumping attacks Certain attacks like special throws are unblockable, however. Blocked physical blows give no damage but special attacks inflict block damage. When you defend from an opponent's attack, damage is done to the mimimum. Hold against standing and jumping attacks
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It's excellent for jumping out of corners! Quickly This maneuver allows the character to jump higher and move while airborne. Quickly or Each character can dash left or right on the ground with a burst of speed, allowing you to approach enemies offensively or jump away much more quickly depending on the situation! Beware that your character is exteremely vulnerable to attack during the taunt. This gains him some Super Art energy as well as a temporary boost to his attack or defense for a limited time. NOTE : Assume that all moves are done for a character facing right.Įach character can perform a taunt to insult his opponent. STREET FIGHTER 3 THIRD STRIKE || CONTROLS